Webb6 maj 2024 · The player should jump through a solid platform and then land on it. It should be possible with "uses physics" checked and unchecked. The platform is an object (not a … Now he falls and lands as you would expect. In short, you need the following: 1. Room Physics enabled 2. Player and Block object physics enabled 3. Collision events for BOTH player > block and block > player. The only problem is, once the player lands the left/right movement doesn't work, but that's for another question...
game maker - GameMaker Collision Too fast to work - Stack …
Webb28 aug. 2016 · Make a square object, mark it solid, place it in the room. Make a round object, place it directly to the right of the square put in its creation code direction=180 speed =1. Run the game. The round object will pass right through the square object. Add to either of the two objects a collision event with the other. WebbAlthough the player seems to be resting on a tile, the player is actually repeatedly falling through the tile, then being pushed back to the top. (The self.resting member in the code is only used to check if the player can jump. Despite this I can't get the player to do a 'double' jump from a wall. Theoretically it might be possible, though) Share gold rush parker home
Player falls through solid ground. NESMakers
Webb23 mars 2024 · Using 4.1.5 Base simple Scrolling. Double checked the solid collision <-- project setting <--- scripts setting and the code is correct, quadruple checked player … Webb4 jan. 2016 · I believe it may be due to my gravity value as it is not a whole number but am not sure. I have also tried adding a terminal velocity to the player, but the numbers I have tried that still maintain the same game aesthetic have not solved this problem. Here is the code for both my player object and enemy object: Player object: WebbMore context: The whole game plays in space and at the moment there are not many objects, but each type of object has it's own parent ( objPlayerParent, objEnemyParent, objPowerUpParent etc) and they are supposed to avoid all objects marked as solid. I also apologize for the quite noobish question but I am really new to advanced AI programming. gold rush parker and tyler